THE AIM

The “UpGameIn- Upskilling of Game Industry for more Inclusive and environmental friendly games” project is an initiative aimed at transforming the game industry by integrating principles of inclusivity, accessibility, and environmental sustainability into game design. Through collaborative workshops, curated resources, and vocational training, UpGameIn empowers game studios, educators, and organizations to create games that not only entertain but also address pressing global challenges outlined in the Sustainable Development Goals (SDGs). By fostering cooperation between industry stakeholders and promoting the inclusion of marginalized groups, UpGameIn is shaping a more inclusive, equitable, and environmentally friendly gaming ecosystem for the future
THE IDEA BEHIND

The UpGameIn project is driven by the recognition of the immense potential of the game industry to not only entertain but also educate and promote social change. However, this potential can only be fully realized if games are designed to be inclusive, accessible, and environmentally friendly. The idea behind UpGameIn is to address the existing gaps in game design by providing resources, training, and guidelines that empower game industry professionals and educators to create games that cater to diverse audiences and address pressing global challenges outlined in the Sustainable Development Goals (SDGs) and circular economy principles. By fostering inclusivity, promoting diversity, and considering environmental sustainability throughout the game development process, UpGameIn aims to elevate the industry and contribute to a more inclusive, equitable, and environmentally friendly gaming ecosystem.
OBJECTIVES
Adapt to the needs of the game industry by facilitating co-creation learning training workshops and developing a library collection of frameworks, methodologies, and guidelines for designing inclusive, accessible, and environmentally friendly games.
Adapt vocational education and training (VET) to meet industry demands by creating guidelines for upskilling game design teams and improving the skills of VET educators to teach topics related to inclusivity, accessibility, and environmental sustainability.
Update Game-Based Learning pedagogy and didactics to foster a more inclusive and environmentally friendly future, ensuring that educational institutions and organizations leverage games as effective tools for learning and social change.
Empower inclusion and accessibility of vulnerable or marginalized groups in the field of games by providing resources and training that enable the creation of games playable by all individuals, regardless of their abilities, age, culture, economics, education, or race.
Create materials, including a resource library and training resources, to disseminate partnership experiences to both VET trainers and the game industry, with the goal of developing the skills of game studios and VET organizations in creating more inclusive, equal, and accessible games that address environmental challenges and promote a circular economy.
Enable cooperation between educational institutions, NGOs, and businesses to address key European priorities, including adaptation of VET education to labor needs, enhancement of inclusion and diversity, and the fight against environmental destruction and climate change
TARGET GROUPS
Game studios and professionals
VET organizations, educators, and professionals
Educational organizations, especially those focused on game-based learning
Organizations empowering vulnerable groups
Members of partnership, game societies and groups
Institutions or individuals interested in the project